Help with sand storm

Does anyone know how I can make a sand storm that is confined to only certain parts of the map? I’m not terribly experienced with particles, I tried to make a very large part, change the texture of the particles and then just used that, but it just didn’t feel like the best way of going about things, it’s not very precise or efficient.

A good approach would be to use The Camera to place a particle object over it when the player enters a certain zone. This would require scripting, however.

A large particle part is impractical and usually doesn’t work for larger maps.

To keep a particle in the same place, you can simply set a Particle Emitter’s property to LockToPart25 PM

Edit

Here is what you can achieve with Emitters

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You can possibly make it so when you enter a certain area, there will be a single particle part that is only visible to you that constantly updates its position to be right next to you to give an appearance that anywhere you go in the area theres a sand storm.

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