So i have this script that adds a value inside a folder that is parented to the player, the problem is that it won’t save all the values and i get this:
This is the scriptlocal DataStoreService = game:GetService("DataStoreService"):GetDataStore("Items")
game.Players.PlayerAdded:Connect(function(player)
local key = "items-"..player.userId
local folder = Instance.new("Folder",player)
folder.Name = "ItemInventory"
local save = DataStoreService:GetAsync(key)
if save then
for i = 1,#save do
local temp = Instance.new("NumberValue",folder)
temp.Name = save[i]
end
end
end)
game.ReplicatedStorage.AddItem.OnServerEvent:Connect(function(player,ItemName)
local key = "items-"..player.userId
local bool = Instance.new("NumberValue",player.ItemInventory)
bool.Name = ItemName
local activated = {}
for i,v in pairs(player.ItemInventory:GetChildren()) do
if v:isA("NumberValue") then
table.insert(activated, v.Name)
DataStoreService:SetAsync(key,activated)
end
end
end)