Help with scripting a big system

Hi there. I have a game where players need to pass levels with a ball. How can I create a system that players can build their own levels and upload them to the game so I don’t need to build every single level. The players can build them :slight_smile:

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What do you mean with that I know this documentation I just don’t know how to build this system I need

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DataStores, serializers, and deserializers to save and load levels. All of which are already discussed in the documentation and/or in the DevForum.

As for building levels, it’s a matter of binding user inputs to create levels and communicating with the server via remotes.

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