Hello,
I have my game pretty secure with anti exploits and stuff but how would I secure my remotes and make sure they can’t be fired with out permissions aka checking for remote spy. I do know some games that can detect remote spy and proceed with action, how would I do that? I know some of them print out in the client out put “remote spy” so could I use log service to detect that? Let me know.
From what I know RemoteSpy only prints out where the event is located, which event it is and the passed arguments when a RemoteEvent/Function is fired. If your remotes are safe you shouldn’t worry about it. I don’t think there’s a good way to prevent it, most have been bypassed already.
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Ok thanks for the info. So I can check if the remote is printed?
Well, I think there’s a way of detecting prints with LogService.MessageOut, however, you would obviously need to detect it on the client since that’s where they’re printed and exploiters can just remove that part of the script.
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