Im trying to make a gun with raycasting but I cant figure out getting the mouse position. How can I make this work?
You can pass the Vector3 position of the mouse in the :FireServer() call, and then reference it through the Remote Event handler, for instance:
-- // Client
remoteEvent:FireServer(mouse.Hit.Position)
-- // Server
function OnServerEvent(player, mousePosition) -->> Remember that the first argument is the player.
end
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