I’m trying to make a battlegrounds game but I don’t know how to check for cooldowns on the server
I know how to but I don’t understand how it’s done
Like when you send a remote event to the server with what move u are gonna do it will have some delay before the server receives the message
And if the move cooldown is 1.5 seconds but there is 0.5 delay (500 ping) between client and server communication and on the client there is 0.7 seconds left when it reaches the server the client cooldown will be 0.2 but the server cooldown will be 0.7