Help with server-server, do I use bindable events?

so this is what I have:
client sends server event when purchased rebirth

but I cant send it server-to-server so should I do a sanity check then use a bindable event with all the data? (player, amount of rebirths) and then refresh the amount of rebirths, price, and do all the rebirth magic?

I dont know how to explain it more in-depth, I can provide images/videos
image

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Just use a bindable event. Here’s a link from the devhub.

You’ll need to send an event to the server using either RemoteFunctions, or a RemoteEvent. I’d recommend reading this: Custom Events and Callbacks | Documentation - Roblox Creator Hub

Remember: the GUI is on the client, not the server!

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BindableEvents are for client to client, or server to server. Not client to server, therefore, this will not work in your use case.

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I need to use server-server actually, I was just making sure I was doing the right thing before I start connecting hundreds of lines of code together