Help with shadows

I am creating an RP game and was doing some tests on the graphics of the game to improve the look of the game, while creating a streetlight model I noticed this flaw in the light projected by SurfaceLight which, as you can see in the image, passes through the obstacle. So I have no idea how to get SurfaceLight to cast shadows realistically.

photo:

P.S The shadow property of SurfaceLight is active

I don’t think this does not have a solution, if there is forgive me

Set the lighting technology to Future in the lighting tab.

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