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What do you want to achieve? Keep it simple and clear!
I’m trying to make a ship that can be steered left or right using VectorForce and Angular Velocity. I’m also trying to make it so that the wheel can rotate 180 degrees in either direction and depending on how turned the steering wheel is the Ship turns more to a certain limit.
What is the issue? Include screenshots / videos if possible!
I can’t seem to figure out how to make the steering. Such as making it so as they turn right it rotates the wheel for a certain limit until it’s gone to the edge of the wheel as well as making a control for the speed and ship rotation itself.
So far I’ve tried looking at tutorials and documentation but I can’t seem to find anything on ships and anything I do find is using BodyGyros or outdated methods.
If anyone can tell me the steps I should follow then to achive this ship with a rotating wheel that has a center and a limit that’d be great. I should be able to put the code together myself. Thank you!
How would I go about it with Bodygyros? on the Dev Hub it said not to use it for new work? This game won’t be released for roughly 5 - 6 months so I don’t want a full ship system which I’ll need to rebuild from the ground up.
ITS not gonna be removed anytime soon as i heard its largely used and other popular games also use those still because other methods are harder Also its deprecated doesn’t mean you cant use it for new work ignore that part trust me
Well the roblox physics could just die but that barely happens it only happens if you use it to much and by roblox physics dying i mean the whatever you doing could just fly out of nowhere actually there is no advantage besides the player being stable on the thing
you’ll have to figure that out yourself i have no idea what your code is anyways you could look at some tutorials separately on what vector force or angular velocity is
I’ve made a boat, and it’s quite a jarring task. From buoyancy, steering, etc. It all depends on how it’s actually handled. Are you updating everyone’s client? Do you want to handle it all on server?
Well, I’d most definitely use CFrame and Positioning. It’s easier, and I can emulate any physics I want. When I made my boat I had all sorts of problems with the new body movers. If it’s handled correctly, it can work.