I’m making a showcase called “One Road” where you spawn in a car in first person and a guy drive around a hyper-realistic environment ranging from the wilderness all the way to the big city. Can anyone help with this spawn area? Basically I need the player to spawn in the passenger seat of this car.
jumping/walking is turned off so they don’t fall out and I need the player to just be in the seat. Is there any way to make a seat that checks for the player every second for thirty seconds and then stops so it doesn’t lag the game?
game.Players.PlayerAdded:Connect(function(plr)
game.Workspace.PasengerSeat:Sit(plr) --This should have the player sit though I might have the wrong function.
end)
game.Players.PlayerAdded:Connect(function(plr)
game.Workspace.PasengerSeat:Sit(plr.Character) --This should have the player sit though I might have the wrong function.
end)
If it doe not work play around with the humanoid, player, or part in the character. It works for me with a proximity prompt. Have the part be spawn so they instantly get teleported there.
Wait I just figured out why the plauerAdded event was not working! You have to do this before the humanoid sits:
plr.Character:waitforchild(“Humanoid”)