I made a script that has the starting value 35 and will subtract 0.05 every stage, Except I only want it to be sized in one direction because it messes everything up and allows the player to touch it without actually doing anything if i am able to size it in one direction, it will only be the start of every stage to prevent overlapping.
wait(10)
local part1 = game.Workspace["Lava Wall Jump"]:FindFirstChild("kp" .. tostring(tonumber(script.Parent.Name)))
local part2 = game.Workspace["Lava Wall Jump"]:FindFirstChild("kp" .. tostring(tonumber(script.Parent.Name + 1)))
if part1 and part2 then
local distance = 35-(0.07*tonumber(script.Parent.Name))
script.Parent.Size = Vector3.new(15.255,0.1,distance)
else
print("One or both of the parts do not exist.")
end