I’m trying to make a slider but not how to set the min and max as in doing the min being 80% and max being 120%, so instead of 0% and 120%, I want 80% and 120%
here’s a example
the slider starts at 100% and the min is 80% and the max is 120%
How could I get the same results?
here’s my code
while userInputService:IsMouseButtonPressed('MouseButton1') do
local mouseLocation = userInputService:GetMouseLocation()
local offset = math.floor((mouseLocation.X - bodyDepthScaleBg.AbsolutePosition.X) / snap + 0.5) * snap
local offsetClamp = math.clamp(offset, 0, bodyDepthScaleBg.AbsoluteSize.X)
local roundedAbsSize = math.floor(bodyDepthScaleBg.AbsoluteSize.X / snap + 0.5) * snap
local roundedOffsetClamp = math.floor(offsetClamp / snap + 0.5) * snap
local percent = roundedOffsetClamp / roundedAbsSize
bodyDepthScalePercent.Text = (percent * 120)..'%'
bodyDepthScaleButton.Position = UDim2.new(0, offsetClamp, bodyDepthScaleButton.Position.Y.Scale, 0)
task.wait()
end
and heres what it mine like so far, the min is 0% and starts at 50% and max is 120% but its not what I want