I select the hair, then the bones and press CTRL + P and select Automatic Weights, then export and after importing to roblox, I’m left with 1 bone in a random place.
All of the bones are there in the Import 3D Menu, but just aren’t added when I click import.
Okay so import the exported model into a new blender file, if the bones are not there that could be something in the exporting settings. if the bones are there, try setting “Allow zero infuence bones” to true inside roblox fbx import options
I just tested it and the hair doesn’t actually move… but I set up smart bone and added the tags and attributes…
I also checked in animation editor, and the bones don’t move the hair when I move them…