Basically i created a function that changes a text label depending in what song is playing currently, but it only changes the text on the server, i can’t see the change on the client
Well, did you put the local script as a player’s descendant? Is the textlabel on a screenGui or SurfaceGui?
i guess you changed the text from startergui
try using playergui instead!
example =
local plr = game.Players.LocalPlayer
plr.PlayerGui.YOURGUINAMEHERE.TEXTLABEL
change YOURGUINAMEHERE to your gui name, and TEXTLABEL to you textlabel name
that should solve the problem
and the script need to be localscript not a server
You need help with your script, right? You need to show it.
Starter GUI only changes in server, so what you want to do is use this or something similar.
for i, v in pairs(players) do
v.PlayerGui.guiname.textlabel or frame.textlabel.Text = "Text Here"
that was server wide, for player use a local script, define the player, and use playergui like above.
very efficient, nice.
i Saw this on a model on marketplace, it get all players and change the timer text like that script you did.
Right now I’m my cellphone using, so… I can’t show the script
oh, no problem, you can send me another time