Hey, so I’m making a Minecraft type game, but more realistic.
Currently revamping the Minecraft lucky block.
This lucky block was made in Roblox studio out of parts as I do not use Blender. It has about 15 parts total. I’m going to place it in ReplicatedStorage and then when the player places it, it will be cloned and the clone will be placed in workspace. How exactly do I go about doing this though? I tried grouping it as a model but it never spawns. I also tried using unions but it changed the material of the model and I’m aware unions are really bad for performance. There will likely be hundreds of these blocks, so hundreds of unions just isn’t practical…
Here is the model:
Note: The block on the far right is what a normal lucky block looks like. The one closest to my character is my custom lucky block. The normal lucky block spawns fine (I believe it’s because it doesn’t have multiple parts)
(Also, I’m open to feedback on how to improve my custom lucky block’s appearance. It’s going to be placed in a sort of desert biome so that’s why I chose a brown color scheme. I’m open to suggestions!)
Here is what the biome will look similar to: