I’m currently making a game where you fly around Earth making deliveries and enjoying the views. I’ve been trying to achieve an atmospheric effect where when you are in a place on Earth where light isn’t currently hitting, the atmosphere is not visible, but when you are in a place on Earth where light IS currently hitting the atmosphere is visible (essentially switching time zones to put it simpler; eg: blue sky where light is hitting, dark sky where it is not) I’ve tried using translucent hollow blue spheres but doing so actually gives me the reversed effect. If you know how to achieve this effect, please reply!
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If you want to change where the light hits (sun rotation) then that will need script.
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That’s not what I am trying to achieve. I already have a system in place where the place where the light hits changes slowly by rotating the planet. I am trying to achieve an effect where the sky/atmosphere gets darker/more transparent the further away the player is from the side of the planet that is facing the sun. Sorry if my original post was written in a confusing way.
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Oh, I see. You can make an illusion by making the sides grow increasingly darker the farther they go.
For example: Closer
Further:
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What are the “sides” in this situation? The map is a model of Earth, therefore its a sphere and so is its atmosphere.
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Sides as in the corners of the players screen.