local function weldIngredient(ingredient)
local ingredientWeld = Instance.new("WeldConstraint")
ingredientWeld.Part0 = ingredient
ingredientWeld.Part1 = plate.Plate
local ingredientOffset = 0
for _, v in ipairs(plate.Ingredients:GetChildren()) do
ingredientOffset = ingredientOffset + v.Size.Y
end
ingredient.CFrame = plate.Plate.CFrame * CFrame.new(0, (plate.Plate.Size.Y + ingredientOffset), 0)
ingredientWeld.Parent = ingredient
end
function onAddIngredients(ingredient)
if ingredient:HasTag("Ingredient") then
weldIngredient(ingredient)
ingredient.Parent = plate.Ingredients
ingredient.Massless = true
ingredient.DragDetector:Destroy()
end
end
I really don’t know how to use welds any help is appreciated.
Also I didn’t show it in the video but the patty is also floating a bit
You could try getting the last ingredients position and add the size.Y/2 so that the positions of the new ingredients can move up and make it in correct positions
local function weldIngredient(ingredient)
local ingredientWeld = Instance.new("WeldConstraint")
ingredientWeld.Part0 = ingredient
ingredientWeld.Part1 = plate.Plate
local ingredientOffset = 0
for _, v in ipairs(plate.Ingredients:GetChildren()) do
ingredientOffset = ingredientOffset + v.Size.Y
end
ingredient.CFrame = plate.Plate.CFrame * CFrame.new(0, plate.Plate.Size.Y / 2 + ingredientOffset + ingredient.Size.Y / 2, 0)
ingredientWeld.Parent = ingredient
end
function onAddIngredients(ingredient)
if ingredient:HasTag("Ingredient") then
weldIngredient(ingredient)
ingredient.Parent = plate.Ingredients
ingredient.Massless = true
ingredient.DragDetector:Destroy()
end
end