I’ve made a post about this before but this is a little different, In my game I want realistic bullet holes, so I purchased a pack for like $10 of bullet hole decals for unreal engine, as I thought they were Decals, but apparently not. How can I import these into a surface appearance? I’ve already tried but it’s a little confusing so I don’t know what exactly to import these under (Normal, Color, Metalness, Roughness, etc) Also how can I make the background transparent without making the images dissapear? And how can I give it a concrete look?
You were probably better off to use a free .png image decal on a very thin transparent Part.
You could set the Transparency of the image so the background would show up (ex. Concrete, Wood, Metal etc.).
There’s lots of posts on the forum about how people have created bullet holes in their games.
A couple problems, 1, the transparency part doesnt work, everything becomes invisible, 2, which images do I put in each? some work for a couple and some work for only one
Try to insert surfaceappearance into your plane mesh, set the properties,
then set it to 0.011 transparency and set the mod to "transparency " in surfaceappearance.
The UV’s are the issue. I’d recommend taking some time to learn what PBR actually is, and then working it out from there. The color map dictates the transparency of the image. Change the alpha mode to “transparent” After inputting all of your images into it. You can use this mesh which should have the proper UV’s BulletHole.fbx (11.3 KB)
I’ve gone ahead and removed the black background and made it transparent, as without it being transparent and in PNG format the image won’t become the shape of the bullet hole.
(Download this image)