Help with surfaces

Hello everyone, I just made a gun, but I have a problem.
Is there any way of rotating the surfaces so the front of the mesh is actually the front of the gun?
I need to rotate it since I have to script it later and i need the front surface facing the front of the gun.


Thanks for reading!

Why exacly you need the BackSurface to be the FrontSurface? If you’re programming a gun and using CFrame.LookVector to get the direction of it, you can multiply the LookVector by -1 and you’ll get the direction of the opposite side, which is the BackSurface.

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