I’m quite new to scripting and has run into a problem with my current script.
Status.Value = "Waiting for more players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(15)
local plrs = {}
for i, player in pairs (game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Adding each player into plrs
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.. " Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
--Teleport players to map
local SpawnPoints = ClonedMap:FindFIrstChild("SpawnPoints")
if not SpawnPoints then
print("Spawnpoints not found")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if not character then
-- Teleport them
character:FindFirstChild("HumanoidRootPart"). CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
-- Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
-- There is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to fight!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
--Left game
else
if character:FindFirstChilld("GameTag") then
-- They are still alive
print(player.Name.." is still in the game!")
else
--they are dead
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
Status.Value = "The are "..i.." seconds remaining to right, and "..plrs.." players left"
if #plrs == 1 then
-- Last person standing
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.Coins.Value = plrs[1].leaderstats.Coins.Value + reward
break
elseif #plrs == 0 then
Status.Value "Nobody has won!"
break
elseif i == 0 then
Status.Value = "Times up!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
-- Ignore them
else
if character:FindFIrstChild("GameTag") then
character.Gametag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destory()
Status.Value "Game is finished."
wait(2)
What happens: One person gets teleported, then it says “FightMaping Chosen” for the whole time.
What should happen: Both peoples should get teleported and also spawn with a sword, there will also be a count down and a players remaining.
Here is a screenshot of the problem.
Thanks for reading and investing you time into this post!