Help with synchronization between players

So im trying to make something like car but there is issue with synchronization between players.

Example:

Cube is moved using vector force and has raycast suspension system, player has network ownership set to this cube. Cubes are moved by local scripts.

How can i fix this?

1 Like

how to fix this bug please help

Both characters send their position to server and server replicates it back to other clients. There will always be delay if you are using different network owners. (Ping.)

how can i synchornize movement of cars then?