so i have an event that when it happens it asks the player if they want to stay or leave, if they click leave it should switch their server to another server,
How should it work?: if their server is the only server that exists, it should tp them to a new server and make a new server for them, much like how type soul’s system works if youre familiar,
how would i go about making a system like this? because rn i only know about teleporting the player to the game.PlaceId, but idk how to make it not join the server you just exited out of.