I am making a game and all players have to escape on a helicopter but I have multiple issues with teleporting everybody inside the helicopter to the lobby the first issue is if the players are using the seats in the helicopter then if the teleportation happens it wont teleport the players but it does if the players are not in the sitting in the seats I made a function that makes the players jump before the teleportation but it does not work and I don’t know how to fix it and I also get an error in the output saying Humanoid is not a valid member of then it lists all the accessories on the players avatar and I don’t know why here is my code:
local debounce = false
local Status = game.ReplicatedStorage.Values.IsInLobby
local character = game.Players.LocalPlayer
function onTouched(hit)
local character = hit.Parent:FindFirstChild("Humanoid")
if character ~=nil then
character.Jump = true
end
end
script.Parent.Touched:Connect(function(hit)
local part1 = game.Workspace.Helecopter.Teleporter
local part2 = game.Workspace.Map.Lobby
wait(50)
script.Parent.Touched:Connect(onTouched)
print("TELEPORTING!")
wait(1.3)
if hit and hit.Parent and hit.Parent.Humanoid then
hit.Parent:SetPrimaryPartCFrame(part2.CFrame * CFrame.new(0, 5, -5))
end
debounce = true
Status.Value = true
wait(20)
debounce = false
end)
hmm weird I made a script that makes the player jump then 0.5 seconds later the seat will get removed but it does not work until the player manually jumps off then it makes the player jump and destroys the seat here is the code:
local seat = script.Parent
function DESTROY(Hit)
local h = Hit.Parent:FindFirstChild("Humanoid")
if h then
wait(5)
h.Jump = true
wait(0.5)
seat:Remove()
end
end
seat.Touched:Connect(DESTROY)
local Part2 = workspace.Part2
local Seat = workspace.Seat
Seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if not Seat.Occupant then return end
local Player = game.Players:GetPlayerFromCharacter(Seat.Occupant.Parent)
if not Player then return end
local Character = Player.Character
if not Character then return end
local Hrp = Character:FindFirstChild("HumanoidRootPart")
local Humanoid = Character:FindFirstChild("Humanoid")
if not Humanoid then return end
if not Hrp then return end
wait(3)
if Seat.Occupant ~= Humanoid then return end
Seat.Disabled = true
wait(.25)
Hrp.CFrame = Part2.CFrame + Vector3.new(0, 4.5, 0)
wait(1)
Seat.Disabled = false
end)
The teleporting works fine but it will also teleports the seat with the floor with the player how would I make the player jump maybe before the teleportation, Thanks. (The helicopter is being held together using join surfaces)