Firing to the remote:
receiving the remote:
no matter what I put, bad word or a normal word, it only prints “instance”
Firing to the remote:
receiving the remote:
no matter what I put, bad word or a normal word, it only prints “instance”
That is because TextService:FilterStringAsync()
returns an Instance that contains different parameters for various uses such as age-oriented player demograpics.
This may fix your issue depending on:
-- for a player:
local fullstring = filteredChat:GetChatForUserAsync(plr.UserId)
print(fullstring)
-- for a broadcast:
local fullstring = filteredChat:GetNonChatStringForBroadcastAsync()
print(fullstring)
-- for non-chat text:
local fullstring = filteredChat:GetNonChatStringForUserAsync(plr.UserId)
print(fullstring)
Check out this article for better reference
Also note that text filtering will not work in Studio, and will only work in-game.
Hope this helped!
So this is related to what I’m making at the moment:
https://gyazo.com/1b4907ad5b7e85dbbc03584f81bd33b0
I kind of think I should use broadcast. so should it be
local fullstring = filteredChat:GetChatForBroadcastAsync(message)
print(fullstring)
?
If all players are able to see it, then it would be advised to use GetChatForBroadcastAsync()
.
You do not need to include the variable message
in that specific function.
I’m pretty sure that you can’t view chatservice filtered text in studio. If you go in-game and do “/console” in chat, you should be able to see the filtered state of the text.
This applies to all filtering methods I believe.
Hmm… sorry for bothering you and I hope it’d be the last one
current script
Localscript
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.RemoteEvent:FireServer("bad word")
end)
Server script
local TextService = game:GetService("TextService")
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(plr, message)
local filteredChat = TextService:FilterStringAsync(message, plr.UserId)
local fullstring = filteredChat:GetChatForBroadcastAsync()
print(fullstring)
end)
on studio, it gave me an error so I decided to move onto the real game:
same error in game:
No worries. That’s what the DevForum is for.
I see the issue and it was because I didn’t put the full name of the function. It should be:
GetNonChatStringForBroadcastAsync()
My initial reply has also been edited for anyone that may come across this problem down the road.
yeesh… roblox and its errors…
and thats my bad I should’ve double checked the article before replying…
Anyway, now I’m getting a new error
Please send a screenshot of your entire script.
Remove the extra pair of ()'s at the end of line 5.
Remember that when calling a function, you should only have a single set of parentheses.
Yeesh… I’m dumb I really need a habit of proof-reading.
Thank you its now working perfectly !!
(console prints ####) which is what it was supposed to!
Make sure to put it in a pcall in case it doesn’t work.
Check https://developer.roblox.com/en-us/articles/Text-and-Chat-Filtering (Example 2) for more info.