Help with texturing meshparts

Hello, let me first start off by saying I am a complete noob to meshparts. I’ve been building a game for the last few months and noticed the part count was a little too high (200K+ parts oof). I found I could export models and then import them to Roblox Studio to make them meshparts. However mesh parts being a single part can only have one material and color on them. Is there someway to export a flat texture of the model and then import it to Roblox Studio, similar to how exporting a humanoid also provides a texture of the player. Otherwise how would I do this?


The model has mostly metal parts with the bolts on the bottom being slightly dark and the top contains a part with the diamond plate texture. I am assuming this is very easy to fix but I couldn’t really find anything that specifically helped after looking around. Thanks

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First of all, with that many tiny bolts in the plate, its no wonder your game has that many parts. There are a lot of opportunities to cut down here. Second of all, just converting to a mesh will do nothing for performance. One piece still equals 100 if you have done nothing to optimize it further.

Third of all, grabbing the textures of multiple separate parts is not as simple as exporting a humanoid and its textures, because the humanoid’s texture is already one piece, pre-mapped. I’m not sure how to do it myself, but I’m sure there is an existing post about it around here somewhere.

I’d recommend thinking about the first two things I said before even attempting to grab a texture.

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