Hello, so i just created a area purchasing system like bomb simulator everything is working fine but the output keeps on showing this error a lot of times here is the error:
Here is my script:
local door = script.Parent
script.Parent.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player:WaitForChild("Areas"):FindFirstChild(script.Parent.Name) then
player.Character.Areas:FindFirstChild(script.Parent.Name).Disabled = false
else
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid ~= nil then
local pg = player:WaitForChild("PlayerGui")
local frame = pg.Inventory.Frame
local yes = frame.Yes
frame:TweenPosition(UDim2.new(0.281, 0,0.519, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic)
frame.Text.Text = "Would you like to buy this area for ".. script.Parent.SurfaceGui.TextLabel.Text.."?"
yes.MouseButton1Click:Connect(function()
if player.leaderstats.Coins.Value >= script.Parent.Price.Value then
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value - script.Parent.Price.Value
player.Character.Areas:FindFirstChild(script.Parent.Name).Disabled = false
local d = game.ReplicatedStorage.Areas:FindFirstChild(script.Parent.Name):Clone()
d.Parent = player.Areas
script.Disabled = true
wait(.2)
script.Disabled = false
yes.Parent:TweenPosition(UDim2.new(0.282, 0,1, 0), "Out", "Elastic")
else
frame.Text.TextColor3 = Color3.new(255, 0, 0)
frame.Text.Text = "You don't have enough coins!"
wait(1)
frame.Text.TextColor3 = Color3.new(255, 255, 255)
frame.Text.Text = "Would you like to buy this area for ".. script.Parent.SurfaceGui.TextLabel.Text.."?"
end
end)
end
end
end)
Thank you!