So i have my whole helicopter system done except the tilting.
I have tried using BodyAngularVelocity and CFrame but it just doesn’t seem to work
I have no further clue of how to do it, people said i should use Welds but i also have no clue of how to do that. If someone can help me that would be extremely appreciated!
Here is a photo of the helicopter and all parts (maybe it can help you)
you should use a bodygyro.You basically input a CFrame value and it will try to make the helicopter get to the goal CFrame
Maybe just try tweening the helicopter?
Do you have a video? Or can you describe how it moves? I’m not sure there is enough info here for people to help you. I don’t see any scripts in your model screenshot. When you say you have your system done, what does it do. So you can go up down, left, right forward back, sideways, can you yaw(rotate on Y asix?) Does it auto-yaw?
I use BodyAngularVelocity for steering and BodyVelocity for the movement of the helicopter
I use a serverscript for the steering and moving forward and a localscript for the up and down
What do you mean by “tilting”? Do you mean moving the helicopter along its pitch or by its yaw?
As the first post mentioned, why not just use body gyro to make the model tilt.
this is basically what i am trying to get
ill try using BodyGyro, ill tell you if i encounter a problem with it
Yep body gyro could do the trick or you could directly CFrame the rootpart if it’s welded.
The actual rotation should be similar to this tilt script to make the helicopter lean in the direction it is going which is it’s velocity:
I made an open-source R15/R6 character momentum thing (I’m not sure if that’s the correct way to call this).
GIF of it in action:
The amount/speed the character is leaning at can be adjusted. I purposefully made the amount high in the GIF for demonstration purposes.
Source code can be found in StarterCharacterScripts > LocalScript in this uncopylocked place
or you can just copy and paste it from here
local runService = game:GetServi…
I’ve made my own
here but the resource seems to be more versatile for R15 and R6.
Hope you can work out from there and apply it to a helicopter.