I’m having trouble with saving and loading a models position. I’ve looked around everywhere, asked around for help, and have gotten this far but can’t figure out what’s wrong
-- Saving
function cframeToTable(cf)
return {cf:GetComponents()};
end
ItemData.Position = cframeToTable(PlayersInterior.PrimaryPart.CFrame:ToObjectSpace(PrimaryPart.CFrame))
print('Saving', unpack(cframeToTable(PlayersInterior.PrimaryPart.CFrame:ToObjectSpace(PrimaryPart.CFrame))))
Ok so I place a table down
And here’s the print I get from the save when I leave
[Saving -45 1.75 15.5 0 0 1 0 1 0 -1 0 0]
And now the load script
-- Loading
function tableToCframe(t)
return CFrame.new(table.unpack(t));
end
NewItem:SetPrimaryPartCFrame(tableToCframe(CFrameData):ToWorldSpace(PlayersInterior.PrimaryPart.CFrame))
print('Loading', tableToCframe(CFrameData))
prints this
[Loading -45, 1.75, 15.5, 0, 0, 1, 0, 1, 0, -1, 0, 0]
Can see that both prints return the same CFrame, however, the furniture item is placed thousands of studs away
and its position on the X value is way off what is being printed as well as the other values not adding up