I have a tool with two animations: an idle animation which is looped and a swing animation.
The idle animation is looped and should play whenever the player is standing still.
The swing animation plays when the tool is activated.
However I have a problem that the looped animation is interrupted by any action the player makes and it doesnt resumed. I’ve tried to play around with the priorities of the animations but then the idle animation overrides the default walking animation. I want it to be inerrupted by the player moving or swinging and then it resumes after. But everything I try it’s really glitchy and not working.