Help With tool breaking animations

so im making an fps game for fun and I have the animations they work fine when the gun isn’t equipped but when it is equipped it makes it go to the default position

here it is without gun

here with gun

how do I fix this??
its prolly an easy fix but thank y’all in advance

track.Priority = Enum.AnimationPriority.Acion

The track being the Animation loaded by the Humanoid/Animator