Help with Tower Defence range circle design

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? A border/outline around tower’s range, which thickness doesnt inrease with the range circle size, as done for example in tower blitz. I suppose the outline is a ring like mesh, but the fact that its always on top, makes me think it has to do with surface ui.

  2. What is the issue? As I said, the outline is getting thicker with bigger ranges

  3. What solutions have you tried so far? I have no idea how this can be made.

I appriciate any attempts to help, and would like to hear any ideas.

circleselection.rbxm (23.9 KB)
It uses highlights, one normal cylinder and one intersected one, model and humanoid(for making higlights work for invisible parts), if you want that hole in center you can use this
circleselectionwithholeincenter.rbxm (30.7 KB) its the same but it has 2 intersected cylinders instead of one.

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