I am making a trading system, and currently I want it to be like when a player clicks on a pet to add it to the trade, the template that the player clicks on gets destroyed and a new template gets cloned on a different frame. Everything is working fine except that the template doesn’t get destroyed.
Script:
clonedTemplate.TextButton.Activated:Connect(function()
local name = clonedTemplate.Name
local result = remotes:WaitForChild('AddTradeItem'):InvokeServer(clonedTemplate.Name, 'Player1')
if result == true then
print(result) -- this is working it prints true
clonedTemplate:Destroy()
tradeFrame.Player1.PetsFrame.SelectPets.Visible = false
local petTemplate = tradeFrame.Player1.PetsFrame.PetTemplates.Template:Clone()
petTemplate.Parent = tradeFrame.Player1.PetsFrame.PetTemplates
petTemplate.Name = name
petTemplate.PetName.Text = name
petTemplate.Visible = true
petTemplate.TextButton.Activated:Connect(function()
local addedTemp = tradeFrame.Player1.PetsFrame.SelectPets.Template:Clone()
addedTemp.Name = petTemplate.Name
addedTemp.Parent = tradeFrame.Player1.PetsFrame.SelectPets
addedTemp.Visible = true
addedTemp.PetName.Text = petTemplate.Name
petTemplate:Destroy()
end)
end
end)