I’ve recently been testing and working on the trail aspect of my game, one of the issues that I face though is the lighting for them. When I go into dark areas, their brightness and colors turns to a blue and they get more transparent and in dark shadows, they disappear entirely. I attached videos below to display the problem happening. Thank you.
The emitters in this video will be resized, this is just to showcase the problem I am having with lighting, and if resizing is a solution in any way let me know.
What are you attempting to achieve? (Keep it simple and clear)
A fix to the lighting issues displayed in the videos.
Have you played with the game’s Lighting settings at all? This had an effect in a different post, where the EnvironmentDiffuseScale and EnvironmentSpecularScale were both not on zero.
I see… would you mind showing your trail properties?
Edit: just fyi that those other two properties i posted before are normally default at 1, not zero, but that other post solved it by dropping it to zero.
It seems as the I had my light emission really high when it should’ve been zero, I hope that this post can be used to help others with this exact problem.