Hello there, I’ve been working on a train system and at the moment I’m wanting to make a functional bellow (The bouncy thing thats in between 2 carriages) however I’m having some issues with it. Note: I’ve never used bones or mesh deformation before so I don’t know how I should do this.
I’ve followed these 2 tutorials:
However when I place the bones exactly how it shows in the video (Both the bones heads at center and their tails on each edge of the bellow), importing the mesh into Roblox it create the bones at the center of the mesh even though I want the bones to spawn at the ends of the gangway, so I went back into Blender and I went into edit mode and I flipped the direction of each bone which made the bone heads at the edge and tails at the center of the mesh, which fixed the problem and created the bones how I wanted in Roblox Studio, however I’m not sure if the information above has anything to do with my next problem I’m on but I’ve included it anyway.
The next problem is, when I try to pose the bones it doesn’t deform the mesh how I want, when I move a bone on one end of the mesh, it’ll only adjust the mesh on that end (which is how i want) but when I move the other bone on the other end, it’ll move both ends.
As you can see, the first bone I moved doesn’t move the vertices on the other end, which is what I want, but for both ends, but when I move the second bone on the other end, it moves the other end. I’m 99% sure the weight is the problem, and I’ve train to mess with the weights all day but couldn’t acheive what I want.
Heres a picture of the mesh at its “rest position”
Heres a picture of the current weight set up
Heres the blender file, if you’d like to do it for me or have a look at some things in it for example, the bone set up. If you do do it for me please be sure to let me know how and what you did to fix it!
Bellow.blend (1.0 MB)
Please help me! Any help is greatly appreciated!