Hello. My tree destroying script only destroys one part. Here’s the code.
local health = 10
local db = false
game.Players.PlayerAdded:Connect(function(player)
for _,v in pairs(script.Parent:GetChildren()) do
if v:IsA("Part") then
v.Touched:Connect(function(hit)
if hit.Parent:IsA("Tool") then
if not db then
db = true
health -= 1
print(health)
if health <= 0 then
v.Anchored = false
task.wait(1)
v:Destroy()
player.leaderstats.Tokens.Value += 15
end
task.wait(1)
db = false
end
end
end)
end
end
end)
Try this make sure to set the MyTreeModel variable to your tree.
local health = 10
local db = false
local MyTreeModel = MyTreeModel
game.Players.PlayerAdded:Connect(function(player)
for _,v in pairs(script.Parent:GetChildren()) do
if v:IsA("Part") then
v.Touched:Connect(function(hit)
if hit.Parent:IsA("Tool") then
if not db then
db = true
health -= 1
print(health)
if health <= 0 then
v.Anchored = false
task.wait(1)
MyTreeModel :Destroy()
player.leaderstats.Tokens.Value += 15
end
task.wait(1)
db = false
end
end
end)
end
end
end)
Your script makes the part that I hit unanchored, then destroys it immediately after. I want all of the parts to be unanchored then destroy it after a second.
local health = 10
local db = false
local MyTreeModel = MyTreeModel
game.Players.PlayerAdded:Connect(function(player)
for _,v in pairs(script.Parent:GetChildren()) do
if v:IsA("Part") then
v.Touched:Connect(function(hit)
if hit.Parent:IsA("Tool") then
if not db then
db = true
health -= 1
print(health)
if health <= 0 then
for _,Parts in pairs(MyTreeModel:GetChildren()) do
v.Anchored = false
end
task.wait(1)
MyTreeModel :Destroy()
player.leaderstats.Tokens.Value += 15
end
task.wait(1)
db = false
end
end
end)
end
end
end)
local health = 10
local db = false
game.Players.PlayerAdded:Connect(
function(player)
for _, v in pairs(script.Parent:GetChildren()) do
if v:IsA("Part") then
v.Touched:Connect(
function(hit)
if hit.Parent:IsA("Tool") then
if not db then
db = true
health = health - 1
print(health)
if health <= 0 then
for a, b in pairs(script.Parent:GetChildren()) do
v.Anchored = false
local c =
coroutine.create(
function()
task.wait(1)
v:Destroy()
end
)
coroutine.resume(c)
end
player.leaderstats.Tokens.Value = player.leaderstats.Tokens.Value + 15
end
task.wait(1)
db = false
end
end
end
)
end
end
end
)