Help with triggering the nuke when purchased

I have created a system in my game where when a player purchases a nuke, the nuke will launch and explode upon hitting the ground. I’ve already scripted everything for this, but I’m experiencing issues. When the nuke is purchased, it only plays the audio and doesn’t trigger the nuke.

heres the script:
local ts = game:GetService(“TweenService”)
local mps = game:GetService(“MarketplaceService”)

local remoteEvent = game.ReplicatedStorage:WaitForChild(“NukeFolder”):WaitForChild(“NukeRemoteEvent”)

local isNuking = game.ReplicatedStorage.NukeFolder:WaitForChild(“IsNuking”)
local productId = game.ReplicatedStorage.NukeFolder:WaitForChild(“DeveloperProductId”).Value

local nukeButton = script.Parent:WaitForChild(“NukeButton”)
local nukeLabel = script.Parent:WaitForChild(“NukeMessageLabel”)
nukeLabel.Text = “”
nukeLabel.Visible = false

function changeButtonState()
nukeButton.Visible = not isNuking.Value
end

changeButtonState()
isNuking:GetPropertyChangedSignal(“Value”):Connect(changeButtonState)

function promptPurchase()

if isNuking.Value == false then
	mps:PromptProductPurchase(game.Players.LocalPlayer, productId)
end

end

nukeButton.MouseButton1Click:Connect(promptPurchase)

remoteEvent.OnClientEvent:Connect(function(instruction, info)

if instruction == "nuke message" then
	
	nukeLabel.Visible = true
	for i = 1, string.len(info) do
		nukeLabel.Text = string.sub(info, 1, i)
		wait(0.05)
	end

	wait(5)

	for i = string.len(info), 0, -1 do
		nukeLabel.Text = string.sub(info, 1, i)
		wait(0.05)
	end
	nukeLabel.Visible = false
	
elseif instruction == "shake camera" then
	
	while game.Players.LocalPlayer.Character.Humanoid.Health > 0 do
		
		local x = Random.new():NextNumber(-0.25, 0.25)
		local y = Random.new():NextNumber(-0.25, 0.25)
		local z = Random.new():NextNumber(-0.25, 0.25)

		game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(x, y, z)
		workspace.CurrentCamera.CFrame *= CFrame.Angles(x/5, y/5, z/5)

		wait()
	end
	
elseif instruction == "lighting effect" then
	
	local cc = Instance.new("ColorCorrectionEffect")
	cc.Parent = game.Lighting
	
	local ccTweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear)
	local ccTween = ts:Create(cc, ccTweenInfo, {Brightness = 1, Contrast = 1, TintColor = Color3.fromRGB(255, 170, 0)})
	ccTween:Play()
	
	wait(game.Players.RespawnTime - 1)
	cc:Destroy()
end

end)

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