Help with tween, I want to make it so the character faces me and be at right position and rotation

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make it so when I tween a character or player towards me it will face me and be at right position and rotation. Below is the 2nd image of what I want it look like.
  2. What is the issue? Include screenshots / videos if possible!
    The rotation and position wrong. Below are images:
    https://gyazo.com/9cba356328a8712c9b27cd16c10ff6f5
    And here is what I want it to look like:
    image
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried seeing forums of how to do it right, well one thread somewhat help but it isn’t always on the right position or rotation.
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local TI = TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
			local TIGoals = {CFrame = CFrame.lookAt((plr.Character.PrimaryPart.Position + Vector3.new(2.5,-0.5,1.5)),(Target.Parent.PrimaryPart.Position + Vector3.new(2.5,0,0)));}
			local Tween = TweenService:Create(Target.Parent.PrimaryPart,TI,TIGoals)

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

I found out, it’s

local TIGoals = {CFrame = plr.Character.PrimaryPart.CFrame * CFrame.new(1.5,-0.5,-2.5) * CFrame.Angles(0, math.rad(Target.Parent.PrimaryPart.Orientation.Y + 180), 0 );}