Before I begin, I have already checked out Introduction to Tweening Models
So, I have a giant model made up of about 30 parts that I want to move with tweenservice, and I have all the parts welded (using WeldConstraints) to a singular root part covering the entire model. I also made sure to have the model’s primary part set to the root, and when I run my script the actual root part moves but the welded parts do not move at all, they just stay stationary. I have the root part anchored with the other parts all unanchored as well. Can somebody please explain why this is happening? Here’s the script part:
local TweenService = game:GetService("TweenService")
local Chain = workspace.Chain
local Part = Chain.PrimaryPart
local Folder = workspace.ChainTween
local Start = Folder:WaitForChild("Start")
local End = Folder:WaitForChild("End")
local ChainSlideInfo = TweenInfo.new(
150,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
while true do
local Tween = TweenService:Create(Part, ChainSlideInfo, {Position = End.Position})
Tween:Play()
wait(150)
Part.Position = Start.Position
end