So I have a simple code that checks if the player has the night vision goggles then it waits for “N” to be tapped and then it’ll do two things: change the vision of the player so that they can see in the night, and it’ll fire the server, passing two values: a bool and an object, this is my code so you can make sense of what i’m trying to say:
local UIS = game:GetService("UserInputService")
local char = script.Parent
local DA = game.Lighting.OutdoorAmbient
local event = game.ReplicatedStorage:WaitForChild("NVG")
UIS.InputBegan:Connect(function(i,p)
if p then return end
if i.KeyCode == Enum.KeyCode.N then
if char:FindFirstChild("HELMET").MeshPart then--checks if plr has the goggles
if game.Lighting.ColorCorrection.Enabled == true then
game.Lighting.OutdoorAmbient = DA
game.Lighting.ColorCorrection.Enabled = false
event:FireServer(false,char:FindFirstChild("HELMET").MeshPart)--fires and passing theses two values, later you'll see why
game.Lighting.OutdoorAmbient = Color3.fromRGB(70,70,70)
else
game.Lighting.OutdoorAmbient = Color3.fromRGB(255,255,255)
game.Lighting.ColorCorrection.Enabled = true
event:FireServer(true,char:FindFirstChild("HELMET").MeshPart)
end
end
end
end)
this is the server code:
local event = game.ReplicatedStorage:WaitForChild("NVG")
local TweenService = game:GetService("TweenService")
event.OnServerEvent:Connect(function(plr,val,obj)
if val == true then--checks if the value we passed is true if it is then it'll tween the NODs
local Tween = TweenService:Create(obj,TweenInfo.new(),{CFrame = obj.CFrame * CFrame.Angles(0,math.rad(50),0)})
Tween:Play()
else
--i was planning to do the "down" tween here but the first tween doesn't even work
end
end)
but nothing happens, it doesn’t move, i do have the Night Vision goggles welded to the helmets main part, which is welded to the players head. but i don’t know if that has anything to do with it:
here is a visual:
so yeah, all the parts of the helmet is welded to one main part, and then that main part is welded to the players head. But if the fact that the Night Vision Goggle is welded to the Main Part is the reason why its not moving then how do I make it to where the Night vision goggles tween up and down everytime the player presses “N” because how can I move it down or up if it has to be welded because if it isn’t, it’ll fall. Do i have to use other methods? if so what methods?