Hi,
I’m developing a movement system based on Quake 3. So far, I have a good foundation with direction detection via input, acceleration depending on whether the player is on the ground or not, friction, and a kind of “meh” jumping system. However, the problem lies in the fact that things like zigzagging or strafe-jumping aren’t possible with my current system. After doing some research, I found that to achieve these mechanics, it’s necessary to focus more on physics and use different BodyForces. At the moment, I’m using LinearVelocity, so…
[Should I switch to a different BodyForce?]
I hoppe somebody can read this and help me to decide