Help With Unconscious/Knockout system

  1. What do you want to achieve? I’m trying to make the player pass out when he dies, just like in the games: Grand Piece Online and Rogue Lineage.

  2. What is the issue? I have no idea how to do this without killing the player

  3. What solutions have you tried so far? I tried to make the player fall when the player’s HP was below 5, but when the HP reached 0 the player would die anyway.

making a ragdoll is no problem for me, my only problem is to make the player fall when the HP reaches 0 and when the player’s HP is 50 or more, the player gets up again

any answer will help me a lot, thanks!

1 Like

Do you mean that the player doesn’t fall apart? If you mean that there is a property called “BreakJointsOnDeath” inside of the Humanoid what will prevent it from falling apart, from there you can create the ragdoll. If you wish to make the respawn time loner, you can do that using the RespawnTime property inside of the Players service.

Property inside of the Humanoid
image

Property inside of Players service, set it on client-side to not affect other players.
image

Disable the death state.

actually, I want to make the player get up after a time when he fell, and then the other players can carry or execute him.