I have a question about the arguments passed into workspace:Blockcast.
Blockcast takes a cframe(position + rotation), a size, and a direction.
If I set the cframe to look in a specific direction and make the size.Z into my distance magnitude, what would the direction argument do?
Example, I want to Blockcast to the ground. Is this the correct way of doing it?
local Position = Vector3.new(0, 4, 0)
local Direction = Vector3.new(0, -1, 0)
local Distance = 5
local Size = Vector3.new(2, 2, Distance)
local BlockCast = workspace:Blockcast(CFrame.new(Position, Position+Direction), Size, Direction * Distance)