Help with understanding why we use view models for fps games

I’m trying to make an fps system just for fun. I looked at some community tutorials for guidelines, but I saw everyone using view models

I wanted to do it a different way. My way is I made a script that u can see ur body while being locked first person works the same way.

Is there a reason people go with view models?? Is it more reliable or is it more beneficial later on? I want to know before I create the system any feedback helps thanks guys

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It lets you have more detail and add things like gun sway without having to replicate that to other clients.

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True but in my case I made an animation where ur arms seay when u run and ur gun isn’t a tool it’s a mesh welded To ur arm so it will move with ur arm automatically

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I meant the kind of gun sway where your camera moves and your gun slightly lags behind where your cursor is. It makes the guns feel like they have weight behind them.

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It’s mostly down to the way that the developer wants to deal with things like sway. It might be easier and more reliable to use and doesn’t require you to replicate things across all of the users.

If you want to do it using animations and allowing the player to see their arms then you can, its completely down to how you want to do it. All problems have many solutions, and it just happens to be that people use that solution, but if you solution works, then it works.

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Ok thanks for the clarification. I personally believe that I like using the whole body more ty for ur help

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