Help with Universal Events

Hey! I am trying to use your universal remotes module to make a brick with a text (that the player types in) be made and falls down into a jar on ALL servers, but I do not understand how to use this whole messagingservice thing, so I was asking if you can help me.

I have found a ModuleScript, and I do not know how to use it. I was wondering if someone can help me achieve this. Thanks.

1 Like

The majority of information that you can get for usage instructions is right on that resource, including a sample and a link to what it’s working around. Have you read the documentation page or attempted to work with it, or done any research on existing threads regarding its use? What specifically troubles you here?

3 Likes

I have, but kind of dont understand it. I don’t know how to execute a normal script onto all servers. Sorry if I don’t make sense.

Like, I don’t understand what Channel name is.

Channel name is used as a sort of “Key” to direct where the signal goes. Just keep it the same for both the Firing portion and the Receiving portion and you should be good.

1 Like