Recently I have been trying to make a game and one of the parts requires a gamepass, but when I do the gamepass check, I have not been able to check because there is a problem with Int64, is this just happening to me? Is there a way to make this work?
Could you please post your code?
wait a second./ its being annoying
Don’t reference the player object in :UserOwnsGamepassAsync()
use the player’s userid instead.
Example:
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId,1) then print("Player owns that") else print("Player doesn't own that") end
:o thanks a lot ur awesome B) it worked