Other swords using a Meshes work, but swords using meshparts don’t work. I don’t want to make any big changes to the animations, or scripts since all other swords use the same scripts and would take a while to make them even.
Attempted Solutions
I’ve tried making the handle a group instead of a part (Run through many errors in the code)
(After 10 minutes of figuring out why your video didn’t work and finally downloading it on a library PC -_-) It looks like the parts just fall off when you take the sword out. Create a WeldConstraint for each mesh and parent the welds to them. The Part0 has to be the parent mesh, while Part1 the handle. That’s pretty much it.
Then you would have to open blender (or whatever you have) and join all the individual meshes into one, as well as remake all the textures and UV mapping.
40 mins to 3 hours of work vs creating 5 weld constraints… I know what I would choose.
WeldConstraints are such an amazing gift, especially since you don’t have to worry about CFrames. I’ve almost exclusively converted all my legacy and reusable scraps of assets from creating Welds and setting CFrames to only using WeldConstraints.
I still do weld all with Motor6D if I need to animate though, which then the CFrame pain strikes back.