So what I did was I looped through the table in a for loop, then I created a new Instance in the folder and gave it the value of the value in the loop.
if skinData ~= nil then
local data = skinData:GetAsync(plr.UserId)
for i,v in pairs(data) do
local s = Instance.new("StringValue", plr.Avitars)
s.Name = "Skin"
s.Value = v
end
end
This was my code.
skinData is the dataStore, so just name it anything and set it up like this.
local skinData = game:GetService("DataStoreService"):GetDataStore("SkinDataStore")