Help with vehicle turning

I am trying to make my car turn using an AngularVelocity but there is a problem that the car would just stay rotated like that.

Code:

local RunService = game:GetService("RunService")

local model = script.Parent
local Parts = model:WaitForChild("Parts")
local VehicleSeat = Parts:WaitForChild("VehicleSeat")

local WheelParts = model:WaitForChild("WheelParts")
local MoveVelocity = model:WaitForChild("MoveVelocity")
local TurnVelocity = model:WaitForChild("TurnVelocity")

local Occupant = model:WaitForChild("Occupant")

local speed = 50
local turnSpeed = 5
MoveVelocity.LineVelocity = speed

local driveConnection

local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {model}

local function Drive()
	driveConnection = RunService.Heartbeat:Connect(function()
		for i,v in WheelParts:GetChildren() do
			if v:IsA("BasePart") then
				local rayOrigin = v.Position
				local rayDirection = v.CFrame.UpVector * -1
				local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams)

				if raycastResult then
					MoveVelocity.Enabled = true
					TurnVelocity.AngularVelocity = Vector3.new(0, -(VehicleSeat.Steer * turnSpeed), 0)
					break
				else
					TurnVelocity.AngularVelocity = Vector3.new(0, 0, 0)
					MoveVelocity.Enabled = false
				end
			end
		end
	end)
end

local function StopDrive()
	if driveConnection then
		driveConnection:Disconnect()
		driveConnection = nil
	end
end

Occupant:GetPropertyChangedSignal("Value"):Connect(function()
	if Occupant.Value then
		Drive()
	else
		StopDrive()
	end
end)