This view model is glitching the camera and the movement. Every part is CanCollide false. Video of what is happening:
Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local ViewModel = ReplicatedStorage.ViewModel:Clone()
ViewModel.Parent = workspace.CurrentCamera
function viewModel()
ViewModel.HumanoidRootPart.CFrame = workspace.CurrentCamera.CFrame
end
RunService:BindToRenderStep("ViewModel",200,viewModel)
What can I do?