I’m trying to make afterimages for a thing im working on using viewport frames and for some reason in studio they render like this:
but in-game they render like this:
how can i render the part so that it stays to its world position? right now it kinda just sticks as a static image to my screen.
i’ve tried looking around for guides and stuff but so far i’ve got nothing so im resorting to help here.
in the local script, put this:
script.Parent.CurrentCamera = game.Workspace.CurrentCamera
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massive help, thank you!!! i really appreciate it.
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